Dissecting Design -- What Fighting Games Should Learn From Skullgirls - Livez Pk
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Dissecting Design -- What Fighting Games Should Learn From Skullgirls

For this Dissecting Design, I'm looking at Skullgirls and how an indie fighting game managed to take on the major titles at their own game. I talked about what made Skullgirls stand out and lessons other designers should take note from the game.


0:00 -- Intro

2:13 -- Showing off the combat

8:42 -- Skullgirl's tutorial design

21:53 -- Final thoughts


Main Site: http://Game-Wisdom.com

YouTube: http://youtube.com/c/game-wisdom

Twitter: https://twitter.com/gwbycer

Facebook: https://www.facebook.com/gamewisdom/


Patreon: https://www.patreon.com/GWBycer

Hitting goals will allow me to add more content and let patreon supporters vote on what they would like to see each month


At Noon est on most days, there will be a vlog video. Either a Critical Thought, Industry Insight or update to the channel. Around 6:00 PM est, a video looking at a video game. Either part of a let's play, or a spotlight on a game.

Thursday night: Around 9 est we do a live show here on the channel with the recording available to watch afterwards.

Mondays: A Dissecting Game Design will be posted. My video series examining a game's design.


I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.

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