Every Revision of Street Fighter II, Explained! - Livez Pk




Every Revision of Street Fighter II, Explained!
2 years ago Views :232

Abdullah Zafar
Yeah, I counted them. The number is a little fuzzy and depends on your criteria; there's only 8 true revisions and there's definitely a ton of ports i didn't play, but yeah. You could say I played 22 versions of Street Fighter II.

Have you ever been confused about what a Champion Edition is, laughed at the full title for SSF2T HD Remix, or just don't know why there's so many versions of Street Fighter II? Well, this is the video for you!

I played way more versions of Street Fighter that I probably should have to bring you a (hopefully) definitive retrospective of the evolution of Street Fighter II.

This video took forever to finish and is long overdue, but hopefully it was worth it!

#StreetFighter #StreetFighterII #Capcom #Retrospective

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Additional footage by Dana Addams and highzeth.

00:00 Introduction
00:58 The original arcade hit
04:27 Two New Editions in the Same Year!?
07:38 Time to Go Super
10:11 The Definitive Experience, Turbo-Charged
14:33 That's a Wrap! Now Here's All This Other Stuff!
18:26 (untitled HD Remix subsection)
21:00 Fast Forward to Today
24:45 Conclusion and Outro

The FontStruction “Capcom Serif Large” (https://fontstruct.com/fontstructions/show/821406) by John H. Isles is licensed under a Creative Commons Attribution Non-commercial license (http://creativecommons.org/licenses/by-nc/3.0/).

Music attribution:
"Sexy Trunks (Balrog Stage)" OC ReMix (Neostorm / http://ocremix.org) [Boxer]
"Made in U.S.A. (Ken Stage)" OC ReMix (Sixto Sounds / http://ocremix.org)

Game footage notes:
CPS-1, CPS-2, NeoGeo, and SF1 footage were recorded in Final Burn Alpha.
SNES, Mega Drive, PC Engine and PlayStation footage were recorded in RetroArch with various cores.
Game Boy Advance footage was recorded in VBA-M.
ZX Spectrum, Amiga and X68000 were also recorded under emulation.

Emulated footage may not be indicative of actual performance, and some visual and audio bugs may be present.

3DO Footage recorded from real hardware (S-Video, Framemeister) by highzeth over on the RMC Discord.

PS2 and GameCube (via Wii) footage were recorded from real hardware over Component.
Xbox 360 and Nintendo Switch footage were recorded from real hardware over HDMI.

Capture device is an Elgato Game Capture HD. Due to hardware limitations, this device can't do 1080p60, only 1080p30 or 720p60.
720p60 was used for all Xbox 360 and Nintendo Switch footage in this video and may not be representative of actual image quality.
Colour reproduction, image clarity, and deinterlacing in analogue capture (e.g. PS2, GameCube) may not be indicative of actual image quality.
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