How to Keep Players Engaged (Without Being Evil) - Livez Pk
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How to Keep Players Engaged (Without Being Evil)

Why do some games keep us rapt and entertained until the closing credits, while others fizzle out and end up on our pile of shame? Let’s look at some key ways developers can keep players interested (without being evil about it)

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Games shown in this episode (in order of appearance)

DOOM (id Software, 2016)
Assassin's Creed: Origins (Ubisoft Montreal, 2017)
Celeste (Matt Makes Games, 2018)
Candy Crush Saga (King, 2012)
Metro 2033 (4A Games, 2010)
A Hat in Time (Gears for Breakfast, 2017)
Titanfall 2 (Respawn Entertainment, 2016)
Uncharted 4: A Thief's End (Naughty Dog, 2016)
Uncharted: The Lost Legacy (Naughty Dog, 2017)
Vanquish (PlatinumGames, 2010)
Uncharted 2: Among Thieves (Naughty Dog, 2009)
Dead Space 3 (Visceral Games, 2013)
Far Cry 5 (Ubisoft Montreal, 2018)
Iconoclasts (Joakim Sandberg, 2018)
Super Mario 3D World (Nintendo, 2013)
Metroid Prime 2: Echoes (Retro Studios, 2004)
The Witness (Thekla, Inc, 2016)
Dark Souls (From Software, 2011)
Bloodborne (From Software, 2015)
Hollow Knight (Team Cherry, 2017)
Quantum Break (Remedy Entertainment, 2016)
Firewatch (Campo Santo, 2016)
Middle-earth: Shadow of War (Monolith Productions, 2017)
Horizon Zero Dawn (Guerrilla Games, 2017)
Stardew Valley (Eric Barone, 2016)
Monster Hunter: World (Capcom, 2018)
Factorio (Wube Software, 2020)
Opus Magnum (Zachtronics, 2017)
Cuphead (Studio MDHR, 2017)
Resident Evil 4 (Capcom Production Studio 4, 2005)
Spelunky (Derek Yu, 2012)
Downwell (Moppin, 2015)
Inside (Playdead, 2016)
The Legend of Zelda: Twilight Princess (Nintendo, 2006)
Hyper Light Drifter (Heart Machine, 2016)

Music used in this episode

Tunnelbound (animeistrash)
Hotel Administration (animeistrash)
untitled 4 (anime is trash)
Tunnelbound (animeistrash)
Hotel Administration (animeistrash)
untitled 5 (animeistrash)
untitled 1 (animeistrash)

Other credits

Stardew Valley Fixer Upper - Farm Tour and Redesign | thatdenverguy

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