Fighting the Game: Motion Inputs - Livez Pk
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Fighting the Game: Motion Inputs

Sometimes, it feels like you are fighting the game more than you are fighting your opponent, especially in some older fighting games like Melty Blood. And sometimes, you just might be right. Motion inputs have come under fire as being arbitrarily difficult, and I'd like to take a look at why.


As mentioned at the end of the video, consider this the pilot episode to a series I'm calling "Fighting the Game". While this was originally the first topic of a three-part video, working on this took me a month, and I'd like to make sure that the other parts get the same amount of effort put into it as this (but hopefully in significantly less time). As a result, some parts of the intro are a bit weird, especially when it comes to mentioning Soku then not showing it at all in the video, but that game will get plenty of screen time in the future.

"Fighting the Game" is a series where I look at mechanics or problems that inexperienced players might face when playing a game. While I'll primarily focus on fighting games, I'd be more than happy to expand into other genres, so let me know what you'd like to see. Any and all feedback is greatly appreciated!



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