Evolution of Platform Fighting Games - Livez Pk




Evolution of Platform Fighting Games
2 years ago Views :401

Abdullah Zafar
Evolution of Platform Fighting Games w/ Facts 1995-2022

1995 The Outfoxies
1999 Super Smash Bros.
2001 Super Smash Bros. Melee
2004 Digimon Rumble Arena 2
2006 Battle Stadium D.O.N
2006 Jump Ultimate Stars
2007 Neon Genesis Evangelion: Battle Orchestra
2008 Super Smash Bros. Brawl
2009 Teenage Mutant Ninja Turtles: Smash-Up
2010 Super Smash Flash 2
2011 Project M
2011 Cartoon Network: Punch Time Explosion
2012 PlayStation All-Stars Battle Royale
2014 Brawlhalla
2014 Super Smash Bros 4
2014 Super Smash Bros. Crusade
2015 Rivals of Aether
2015 Kung Fu Panda: Showdown of Legendary Legends
2017 Brawlout
2018 Super Smash Bros. Ultimate
2020 Kirby Fighters 2
2021 Nickelodeon All-Star Brawl
2022 MultiVersus
2022 Fraymakers

Special thanks to World of Longplays (https://longplays.org) and LongplayArchive
(https://www.youtube.com/c/Longplayarchive) for providing the gameplay footage

Nixian Channel Description:

We’re lifelong video game enthusiasts with a passion for showing the world how our favorite hobby has grown with us, from individual series to industry-wide retrospectives.

We put significant time and creative effort into each one of our videos, including research, digging into archives, recording voiceovers, and editing. Every video takes as many as 10 hours to produce, because we strive to give our fans consistent, high-quality content.

Our popular “Evolution of...” series goes far beyond simply presenting gameplay footage. We take the time to show how a video game property — its gameplay, character designs, graphics, sound direction, etc. — have evolved over time. We include unique voiceover work on each video to enhance the viewing experience.

People have been playing video games for decades. In that time, we’ve gone from moving a white line up and down to block a moving pixel, to participating in full-fledged, painstakingly rendered real-time battles with people all over the world. We help older gamers look back on how these experiences have changed throughout their lives, and new gamers to understand the broader context of the series they’re playing for the first time today.
The video game medium never stops growing, and we’ll never stop chronicling its evolution.
Editing and voice-over were made by me.
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