Inuyasha: A Feudal Fairy Tale [PS1] - play as Kagome - Livez Pk




Inuyasha: A Feudal Fairy Tale [PS1] - play as Kagome
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Abdullah Zafar
This is a play-through using Kagome Higurashi in the PS1 game Inuyasha: A Feudal Fairy Tale. Read on below for more information...

Kagome is a regular playable character in this game.

===== About Kagome =====
The female protagonist of the game. Judging by her story introduction and dialogue in the game's story mode, she's the modern reincarnation of Kikyo and goes back in time to end up helping Inuyasha and the team fight against the villain Naraku. Apparently, the Shikon Jewel is hidden inside her body before some demons managed to get it out of her (I wonder how THAT was done...), and thus she's a big part of the story.

Design-wise, she's the Japanese schoolgirl archetype we all know and love... what makes her somewhat "unique" is that her uniform is green, which is kind of uncommon (they're usually dark blue) and it does make her stand out. This character appears to be quite popular in the world of manga/anime. Like Kikyo, she uses a bow with actual arrows as her weapon.

Gameplay-wise, she is an average character to use against the CPU. Her special moves include a straightforward bow & arrow projectile; a deflection aura move which is quite good; and a spiritual power move which has some delay.

===== Additional Information =====

---- The game is known as Inuyasha: Sengoku Otogi Kassen in Japan.

===== About Inuyasha: A Feudal Fairy Tale =====
This is a high-quality PS1 game as a lot of effort was put into it. The portrait artwork captures the manga/anime feel very well, and has some excellently composed music. The in-fight sprites are also drawn and animated very well, especially Kagome. The game also has some of the nicest 2D stage backgrounds with lighting effects that affect the character sprites depending on where they are, as well as voice-acting for the story mode. Due to the high number of animation frames and the detailed backgrounds, the game runs at 30fps.

Gameplay-wise, it most certainly does not play like your average Capcom/SNK/etc. fighting game. Instead, the game focuses on strikes and has a simple and flexible combo system which involves just sequence pressing between the 2 strike buttons in virtually any order you like to create a basic combo. There is also one button dedicated to executing a character's special moves, therefore, you won't find any quarter/half/360 circle command moves here folks. The game plays very similar to Shaman King: Spirit of Shamans... in fact it's virtually the exact same formula.
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